2D and 3D animation for intros, explainers, and motion branding — from stylized low-poly worlds to clean motion graphics.
We start with what you need, where it'll play, and the style you're after — then lock the direction before any work begins.
The idea is broken into shots. A storyboard maps out each frame so the flow is agreed before animating.
Characters, backgrounds, and elements are designed and prepared — everything that will move gets built first.
Assets are brought to life frame by frame — timed, eased, and paced so motion reads as intentional, not automatic.
Music, sound effects, and finishing touches are layered in, then everything is refined pass by pass.
You review, we revise, and the final piece is rendered in the formats you need — ready to publish.
Animation on a stream or a channel has a job to do — mark a moment, cover a gap, or explain something faster than words can. These are the pieces we build most often.
Short transition animations that cover the cut between scenes. Instead of a hard jump from gameplay to camera, the stinger wipes the screen and hides the switch entirely.
The animated screen your audience sits on before you go live. It sets the tone for the stream and gives latecomers something to look at.
Looping break screens so an empty chair never fills your channel, and an ending screen that closes the stream deliberately rather than cutting to black.
A short animated build of your brand mark for the top of videos, intros, and outros.
2D motion graphics that walk a viewer through a product or idea step by step — useful when a static image can’t carry the explanation.
Stylised three-dimensional environments and objects, rendered to match the rest of your channel’s look.
Looking for something else? See all three of our services.
A stinger is a short animation that plays over the moment you switch scenes in OBS or Streamlabs. It covers the cut so the change feels deliberate instead of abrupt. Ours are delivered as video files ready to drop straight into your scene-transition settings.
Animations are delivered as MP4 or WebM depending on what you need, with alpha channels where transparency matters. Everything is exported at the resolution and frame rate your platform expects.
Yes. If you already have a logo, palette, or character, animations are built to match. If you don’t, we can design the identity first — see our design service.
Most stinger transitions run under a second — long enough to hide the cut, short enough not to annoy regular viewers. Starting-soon and BRB screens are built as seamless loops instead.
Yes, animated emotes and sub badges can be produced alongside a static set. They need to read at small sizes, so they’re designed simply and checked at actual chat scale.
The revision rounds are stated in your quote. Because animation is time-intensive, we lock the storyboard and style direction before animating — that’s where changes are cheap.
Yes. Send us the logo files and we’ll build a reveal or loop from them. Vector files give the best result, but we can work from high-resolution raster art too.
It depends on length, complexity, and whether it’s 2D or 3D. Send your brief through the quote form and you’ll get a fixed price back, usually within one business day.