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DigiSlick
Service 02 —Animation

Every frame, on the beat.

2D and 3D animation for intros, explainers, and motion branding — from stylized low-poly worlds to clean motion graphics.

Keyframe track
00:0000:0500:1000:15
How it works

From idea to final render

01

Brief & concept

We start with what you need, where it'll play, and the style you're after — then lock the direction before any work begins.

02

Script & storyboard

The idea is broken into shots. A storyboard maps out each frame so the flow is agreed before animating.

03

Design & assets

Characters, backgrounds, and elements are designed and prepared — everything that will move gets built first.

04

Animation

Assets are brought to life frame by frame — timed, eased, and paced so motion reads as intentional, not automatic.

05

Sound & polish

Music, sound effects, and finishing touches are layered in, then everything is refined pass by pass.

06

Review & delivery

You review, we revise, and the final piece is rendered in the formats you need — ready to publish.

Deliverables

What we animate

Animation on a stream or a channel has a job to do — mark a moment, cover a gap, or explain something faster than words can. These are the pieces we build most often.

Stream stingers

Short transition animations that cover the cut between scenes. Instead of a hard jump from gameplay to camera, the stinger wipes the screen and hides the switch entirely.

Starting soon screens

The animated screen your audience sits on before you go live. It sets the tone for the stream and gives latecomers something to look at.

BRB & ending screens

Looping break screens so an empty chair never fills your channel, and an ending screen that closes the stream deliberately rather than cutting to black.

Logo reveals

A short animated build of your brand mark for the top of videos, intros, and outros.

Explainer animation

2D motion graphics that walk a viewer through a product or idea step by step — useful when a static image can’t carry the explanation.

3D & low-poly scenes

Stylised three-dimensional environments and objects, rendered to match the rest of your channel’s look.

FAQ

Common questions

Looking for something else? See all three of our services.

What’s a stinger transition?

A stinger is a short animation that plays over the moment you switch scenes in OBS or Streamlabs. It covers the cut so the change feels deliberate instead of abrupt. Ours are delivered as video files ready to drop straight into your scene-transition settings.

What format do I get the files in?

Animations are delivered as MP4 or WebM depending on what you need, with alpha channels where transparency matters. Everything is exported at the resolution and frame rate your platform expects.

Can you match my existing branding?

Yes. If you already have a logo, palette, or character, animations are built to match. If you don’t, we can design the identity first — see our design service.

How long is a typical stinger?

Most stinger transitions run under a second — long enough to hide the cut, short enough not to annoy regular viewers. Starting-soon and BRB screens are built as seamless loops instead.

Do you do animated emotes?

Yes, animated emotes and sub badges can be produced alongside a static set. They need to read at small sizes, so they’re designed simply and checked at actual chat scale.

How many revisions are included?

The revision rounds are stated in your quote. Because animation is time-intensive, we lock the storyboard and style direction before animating — that’s where changes are cheap.

Can you animate a logo I already own?

Yes. Send us the logo files and we’ll build a reveal or loop from them. Vector files give the best result, but we can work from high-resolution raster art too.

How much does animation cost?

It depends on length, complexity, and whether it’s 2D or 3D. Send your brief through the quote form and you’ll get a fixed price back, usually within one business day.

Ready to see some samples?

See real work we've shipped in this discipline.

View samples →

Got a scene to animate?

Tell us the style, length, and where it'll play.

Get a quote